On the prison planet of Golga, everyone has an agenda "and everyone wants to escape. Maika and her companions must work together to finally find a way home, without being followed by those who wou...
MINISERIES FINALE The tales of Mad Ghost's Unnamed go full-throttle in this final chapter! The man known only as the Custodian won't relent until he claims Joe's technology for his clandestine gr...
NO BRAKES," Part Three Welcome to EDEN, a heavenly, lush, alien jungle world within our own. As you explore this uncanny terrain, you'll notice it's brimming with the one resource the world lacks-l...
MINISERIES FINALE It's the grand finale. The big confrontation between Nemesis and the man he's really wanted all along. We had to go big with this issue so we could show off JORGE's art as much a...
A new contender steps forward to claim the throne of Hell! Now Spawn may have to seek the help of one of his worst enemies in hopes of stopping this new threat.
DISUNITY," Part Four Charlotte and Valentina's wild quest through the turning points of American history nears its conclusion, while Ace, Janet, and Chang come face to face with the most dangerous ...
Francis Fox and her new friend attempt to escape their hiding place on her father's farm while Helen DuPuis is visited by her own strange visitor in the hospital. Will Helen find out who shot her s...
SID'S TRIP WILL CHANGE EVERYTHING! Sid finds peace when she meets a family that isn't trying to trick her. But one meal will change everything as her journey finally comes to an end in The City.
Spawn has returned to his old hunting grounds, but he is no longer the hunter-he is the hunted. A new threat from heaven has come bearing a familiar face!
Everything heats up when Dom and Birdie find themselves trapped in the truck by another unending mass of monsters. But a sudden revelation changes the nature of their mission and poses more questio...
This is already your favorite book. Do we even NEED to write this text anymore? Okay, well, discover the origin of the evil vampire Biker Gang and the truth behind the vampire who bit Danny back in...
All the cops have been killed, the city is in chaos, nobody can leave their houses, and a nuclear bomb will go off in a secret location unless everyone remains in the lockdown Nemesis demanded. Thi...
NO BRAKES," Part Two With Sundog Colony back together and the shades more powerful than ever, the battle for Eos rages on! But when a victor is decided, what strange, terrible sights will await the...
The six best people in the world will be given superpowers by a Korean billionaire who's cracked the superhuman code. First up is an Ambassador for India and his training at their secret Antarctic ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '