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Dangerous Destinations Hardcover
Regular Price $30.00Product Type : Books
Hurry! Only2374units left in stock!
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Dangerous Destinations is a system-neutral worldbuilding sourcebook for tabletop roleplaying games — a 448-page hardcover reference for game masters building adventuring locations, and the dangers waiting inside them, for any campaign setting.
Dangerously Inspiring
Every dangerous destination is built from four pieces: a prelude that sets the theme and history, the destination itself, the environment around it, and the danger at its heart. Roll through all four and you have a place with atmosphere, a past, and a reason for adventurers to fear it.
What’s Inside
- 448 pages, hardcover.
- Over 400 rollable tables across the builder chapters and appendices, holding thousands of individual results.
- 12 destination types — burial grounds (crypts and graveyards), camps, fortresses, headquarters, hideouts, outposts, religious sites, religious structures, residences, settlements, small locations, and watchtowers.
- 12 environments — aquatic, coastal, desert, extra-planar, forest, jungle, mountain, plains, swamp, tundra, underground, and urban.
- 6 categories of danger — beasts and unintelligent monsters, events, humanoids, intelligent monsters, items, and magic.
- 120 antagonist profiles — 60 humanoid and 60 intelligent monster, built on Carl Jung’s twelve archetypes. Each gives you dominant and secondary traits, a strength, a weakness, a goal, and the obstacle in the way.
- 60 pre-generated destinations — five for every destination type, each with a full write-up, its complete rolled results, original artwork, and a full-color map.
- Appendices covering how to interpret a set of rolled results, planar creature tables sorted by plane of origin, and a spread of useful general tables.
Dangerous Destinations is the sequel to Spectacular Settlements, and it is fully system neutral — nothing inside is tied to a ruleset, so it works with whatever you already play.
Maps in the printed book are sized as GM reference. Miniature-scale digital versions are available separately at nordgamesllc.com.
With the help of this book, realize the places that have been locked within your imagination.
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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