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Lunch Money
Lunch Money
Regular Price $25.44Product Type : Card Game
Hurry! Only2785units left in stock!
This Item is Availible Online OnlyPrice & Availability will vary by locationItem LocationWarehouseAverage Processing Time24-72 HoursNo In store pickupOnline Order only
Bring the Pain: The World of Lunch Money
It's a lot like a real fight — only without all that slippery blood.
In Lunch Money, playground rules are in full effect. Don't start something you can't finish, and no running off to tattle to the teachers. This is a knock-down, drag-out fight full of loose teeth, dirty tactics, and humiliating taunts. Take out your opponents and steal their lunch money.
Bring on the headbutts, pokes in the eye, and chants of "Missed me! Missed me! Now you gotta kiss me!"
Throw the First Punch: Gameplay Basics
The rules of Lunch Money are simple: each player attacks, discards, or passes. Successful attacks siphon off pennies from the loser's pile. Players who run out of pennies fall unconscious and lose the game.
String together devastating combos or pick up weapons to make the most of each attack. Throw combatants off their game with counter attacks or disarm moves. Narrate your neighborhood battle.
The last combatant standing wins the game … and all of the lunch money.
Lunch Money is designed for up to four players, but can be expanded to play with five or more. Just add a second set of cards and let the brawl begin!
All Sales are Final.
No Refunds or Exchanges.
Anime Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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